Cloudman said:
Not to forget some really small 16-bit horrow games made by the little people, some of them I have talked about before during the month of Halloween xD |
Oh yeah, it's amazing what small studios and individuals can accomplish. Look at Jasper Byrne. He developed Lone Survivor almost single-handedly. And it's a scarier (and better) game than something like Resident Evil 6, which cost millions and employed a development staff north of 600 people.










