TheBigFatJ said:
Did you ever run performance diagnostics on your machine? I'm sure you were curious how often your system was context switching while you were running your games, since you are certain that Windows is consuming so many resources. Take a look -- you'll be surprised. And, Windows XP uses less than 100MB of memory at startup with a fresh install. Try again, my friend. It's also not consuming lots of memory from my video card, which, incidentally has more memory than your whole PS3. And it does more Gigaflops than your PS3's Cell + RSX, since you seem only to understand theoretical numbers. You basically said, "The PS3 has the advantages of a console." You then list its disadvantages, which are the disadvantages of a console. If you added to the fact that the GPU is very, very slow, add that the Cell processor is "fucking slow", then I think we could agree on all points. But, don't worry, Mike. In a few years the PS3 will show its true power and we'll all be bowing to it. It's truly an amazing piece of technology, and no one but Sony could manage to create a computer that powerful. Hell, if they could, we'd all have flying cars and pills that make our poop smell like roses. Now if only the rest of the world could catch up to Sony's amazing alien technology and learn how to use /properly/ so that it could show us all what gaming would look like 10 years in the future. |
For instance I did use an equivalent of SnoopDOS on the PC, it was useless to me as Windows does so many seemingly useles things in the background while being completely idle from the user perspective, it gave me a headache and I didn't know what most of the files were used for anyhow (it's a very closed system).
An interesting quote from Tim Sweeney (head developer at Epic, a highly acclaimed long time PC developer):
"keep in mind that the Windows XP driver model for Direct3D is quite inefficient, to such an extent that in many applications, the OS and driver overhead associated with issuing Direct3D calls approaches 50% of available CPU cycles. Hiding this overhead will be one of the major immediate uses of multi-core. " Source: AnandTech interview







