BlueFalcon said:
The the biggest issue here is not hardware but software related. Sony already said they will not allow exclusive Neo title as, more or less making the extra hardware only viable to increase frame rates or some graphical effects on what are going to be base PS4 games. Pretty meh concept. For XB2, MS would need to allow developers to make exclusives or give a lot more free room to make much better looking games or otherwise the major gap between PS4/XB1 and XB2, combined with 80-100 million of those "old" consoles userbase will chain developers to optimize for the old, not new consoles. For the strategy to work, MS would need to drop XB1 entirely. Othwrwise, there will be a massive 2-3 year lag between 2017's XB2 and when developers start using that hardware. This is why many are sceptical of the new hardware release strategy. |
This is the thing. A 6TFLOP GPU seems like complete overkill for a "mid-gen" update. Either:
1) MS are really banking on 4k native gaming, even if it comes with no real graphical upgrades from what we see on PS4.
2) there is no X3 and developers will start building games from the ground up for the the X2 starting 2018/9 onwards and porting to X1 if they can be bothered
3) All this power and cost is going to waste and just for boasting.
The most logical thing is No.2, that there is no real next gen (for MS anyway), in which case "next-gen" is going to may be horribly crippled by half baked system, assuming they can't easily quadruble the CPU like how they intend to do GPU.
I'm all for the interative approach but I like to start with well balanced systems designed with future scalability in mind.