rocketpig said:
You honestly believe that in a few years the PS3 will outperform Crysis rigs sold today? Wow. Sony really must be developing for 4D because given the specs on the PS3 right now, that kind of performance would have to involve wormholes and time manipulation, both of which will still probably require more than 512 megs of RAM.
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I already addressed this many times, the PS3 from a technical perspective provides great technological benefits as well as shortcomings compared to modern gaming PCs. These advantages relate to Blu-Ray disc (7.1 lossless audio and graphics data streaming) and the Cell processor. Disadvantages relate to non-upgradeable system memory, GPU performance and the fact that PC games are usually entirely stored onto the harddrive.
Other long term PS3 related advantages is a fully standard basic hardware configuration with probably a decade of shelf space, which means developers will exploit and optimise for every bit of juice they can pump out of the hardware in course of time. Secondly for multi-theaded games one CPU core on a Windows box will usually be entirely dedicated to the host OS due to Windows being very inefficient draining CPU cycles (and system memory, which makes its system RAM advantage far less significant than total numbers would suggest).







