| NextGen_Gamer said: And the building of two game engines would only apply to games going FORWARD. On top of that, if MS ditches the eDRAM, then it would (most likely) instantly break compatability with all current Xbox One games. Imagine dropping $400+ on the Xbox One+ only to find out the 100s of current games don't play on it lol. Now, MS has shown they are willing to spend lots of time & engineers on software emulation, like bringing Xbox 360 games to Xbox One. Not surprising since I still consider Microsoft a software company at heart. So maybe they think they have figured out a great software emulation layer for current Xbox One games to run on hypotheotical XBOne+ with HBM2 memory. Even still, you are just asking for problems and glitches to happen with that approach. Wanna know the main reason the console market exists alongside the PC world? Because you buy a console, you buy a game for that console, and it just works. No settings, no compatibility problems. Start messing with that basic philosphy too much, and you can kiss your customers goodbye... |
Exactly!!! (i love it when someone else gets it).
If MS makes an XB1+ without the SDram, then they better make sure whatever they make is fully BC with the ogXB1. The only way they ensure natural BC is to have the ESram be on the chip, and doimg that limits how much "more" powerful they can reallh make that chip be. Then again, they could try and emulate as you said, but that will require they make a ridiculously powerful box. Such a box will prpbably cost upwards of $700/$800......
yup, thats not going to happen.







