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Soundwave said:

My guess is they're looking at switching to HBM2 RAM entirely. 

XBox Scoprio or whatever will probably be $399.99, I don't see them going over that, but by fall 2017 that will be possible in a $399.99 kit. 

Its just not that simple. Take the PS4 for instance. It's got around 190GB+(?) of memory bandwidth. All unified memory. When devs build for it, their engines are designed to run on ome pool of memory with a set bandwidth. 

On the XB1, there are two pools of memory. The on chip SDram (32MB@100GB+(?)) and the unified pool of slower ram.

Sony actually can upgrade to HBM with the PS4 with less hassle than it would be for MS. 

If MS made a console without the sdram, then developers would be required to make two extremely different versions of their game for the XB1 platform. Trust me, coding with that SDram in mind completely changes how a game engine is designed to run on a platform. 

Ms could completely abandon the sdram approach tho, and basically make the XB1.5 as close to PC as possible so devs that build for the PC are technically also just building for the XB1.5 but that's another story.