JRPGfan on 25 May 2016
| binary solo said: When streaming becomes mainstream there won't be any need for iterating ever more powerful bits of hardware sitting under your TV. So I don't really know why anyone would be putting a long term strategy around iterative power upgrades. It would only be a medium term transitional strategy between the traditional console cycle and becoming a streaming service. Assuming VR becomes big thing in gaming, which I have my doubts, then basically device power only needs to increase according to the need to stream gold standard resolution and fps to the VRwear. The main problem with streaming is lack of universally reliable internet connections at a global level. Until that nut is cracked consoles will still need to be on the power treadmill. But I suspect reliable and fast internet at a sufficiently global level to be not all that far away. The remaining downside which is impossible to overcome technically because it's limited by the speed of light is lag. So that means servers for streaming in a lot more locations so as to minimise the lag. |
Input lag is a serious issue with Game streaming.
VR is very sensetive to lag. People get sick, if they move their head and things dont react naturally as they should.
Streaming services arnt the future of gameing.







