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potato_hamster said:
kowenicki said:

indeed.

Maybe you guys should try playing the latest hardware intensive iPhone games on an iPhone 4S and see how well that works out for you. Something like Implosion: Never Lose hope. An iPhone 4S is only 5 years old, but it's completely redundant when it comes to the latest and greatest titles. Heck, the iPhone 5 is only 4 years old, but you're not playing the latest FIFA game on it.

Under an interative hardware model, older hardware gets dropped quicker than you would see in standard console life cycles. Console owners will have to upgrade more often than they ever have before.

you're saying that a phone 5 generations behind the current one has a bit of performance issues when playing a more recent game? I think you're missing the point on iterative consoles, console manufacturers don't make enough profits in the hardware itself to justify releasing it too frequently. That's not the case with phones, specifically with Apple with their insane markups. There isn't also enough of a hardware performance increase to justify a new release every other year. This generation is a very special one due to the transition to 14nm process. This was a 50% die shrink compared  to the previous generation and there's pretty much very little room to reduce the sizes on the silicone. There will be no 7nm die shrinks anytime soon, until we move away from silicone completely.

 

edit: http://www.extremetech.com/computing/97469-is-14nm-the-end-of-the-road-for-silicon-lithography

a bit of context to my reply