John2290 said:
What? The metal walls look better? |
Star Citizen has more and higher quality effects. Physics for instance are in another league entirely, thanks to the 64bit floating point.
The PC can also do super samping which is far superior to the hybrid approach Uncharted uses.
Shadowing is also a step up in Star Citizen... In Uncharted 4, shadows often look low-resolution and pixelated by comparison.
Star Citizen is a massive fully realised game world, Uncharted is a small confined space... Larger game worlds tend to require more processing time because... Well. There is more stuff.
| Intrinsic said: This will not end well. I do feel this is a pointless debate tho, as always with the PC master race, they tend to look more at resolution, framerate, multiple displays, tech.....etc . Than actually look at a games overall presentation and design. Its like saying a toilet is better than every other toilet sinply because its made from gold. Or my favorite, it will look better on PC (which is true of going simply by the hardware). Someone here even says one day it will be on PC......... ok |
So resolution is only important if you are comparing the PS4 to the Xbox one then? Resolution is obviously an important factor to people on these forums, I assume even to you with several posts talking about resolution over the past few years.
And if you think the PC is only offering more resolution, framerates and multiple displays, then you haven't really been paying attention to the platform have you?
And yes. It will be on PC one day. All console games end up on PC eventually. It's called emulation, PS3 and Xbox 360 emulation is even underway and thus Uncharted 1,2 and 3.
Turkish said:
Technically superior? Nothing about the game makes me impressed. A space sim that takes place in space just doesn't have the wow factor of a colorful game like Uncharted 4. |
The gameplay itself is up to personal opinion. From a technical perspective, the things that drive the image quality is technically superior in Star Citizen, assets are all higher quality.
Personally, as someone who played a couple of the Uncharted games, I found them to be rather boring, but only because it didn't suit my tastes, but that is another discussion entirely, this is about the technical merits.
ArchangelMadzz said:
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The areas are also linear (Yes the areas are tiny, we aren't talking Witcher/Star Citizen/GTA/Elder Scrolls/Fallout sized areas here), which lends itself well to streaming and allowing for a focus on resources to be confined to a smaller space.
If you think it's in the same league as something like Star Citizen on a technical level, then you are mistaken, the PS4 couldn't even handle Star Citizens thanks to the Physics load alone, let alone a multitude of effects that are to expensive for a console to perform adequetely.
And I quote Chris Roberts "Cloud Imperium is supporting cutting-edge technology that will only run on PCs running top-end hardware." and "It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations." - And they had actually gotten a PS4 dev kit to try porting it.
Which implies that Star Citizen from a technical perspective is impossible on a PS4 in it's current iteration, the gameplay actually backs that up to if you have played any of the modules on a high-end equipped PC.
Does that make Uncharted 4 ugly? Hardly. But it's certainly not the best, seen plenty of videos and screens and seeing low quality pixelated shadowing, blurry low-resolution tectures, confined linear world... Sub-par anti-aliasing and filtering, but it also has decent lighting and particle effects and some fantastic character animations.

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