It may or may not be the standard in the next generation depending on when the next generation starts but it will certainly be the standard for the following generation. It all comes down to trying to balance a bunch of demands on processing power and resolution tends to lose out mainly because it is not noticed all that much. Personally, I have always reduced my resolution from 1600x1200 to 1280x1024 and then to 1024x768 before I begin to reduce effects in PC games; I have (typically) found that it is difficult to see much of a difference between 1024x768 with 4xAA and 4xAF and 1600x1200 with 16xAA and 16xAF while playing the game (there is a huge difference while watching videos or looking at still images though, but I find I am typically distracted in gameplay).







