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DivinePaladin said:
Lawlight said:

A more human direction? I qualify that as a game attempting to be a movie. The Last of Us was very enjoyable but it felt like a poor man's The Road storywise. Uncharted 4 was built around the Last of Us' receptions. I'd rather they built it around set pieces.

The game is only longer because you walk around a lot.

I also dislike that a bad guy got to live happily ever after. And the lack of supernatural element.

The supernatural elements are the worst parts of all three games. I was relieved when they went the route they did. 

 

And it took it in a more human route semi-independently of TLoU. I dislike TLoU for many reasons, and I was ready for U4 to be in the same mold but it's not. They added in stealth, for example, because 3 teased stealth sections but never actually implemented any, and because stealth makes complete sense for this type of game. The only thing right out of TLoU is Troy Baker, and the pushcarts that shouldn't have been in the game. But everything else is decidedly Uncharted, but more humanly so.  

 

Not to mention Uncharted was always a movie game, it's literally Indiana Jones. Taking away big action setpieces is decidedly anti-film. 

 

If it's disappointing because you don't like it, fine. But don't pin it on fabricated reasoning that's decidedly the opposite of what you're arguing lol

I disagree. I say TLoU directly influenced Uncharted 4's narrative. Naughty Dog at this is point is pidgeonholed into making "narrative-driven" games. They will put story ahead of gameplay, which is fine if the story was compelling. I wished at least that Drake had more of an arc. He ends up exactly where he started.

You're right about Uncharted being Indiana Jones, which Uncharted 4 isn't. What's the point of grounding the game?

Naughty Dog unfortunately is too big to fail now so they will be putting out same-ish games for the next few generations.