Ganoncrotch said:
"Consider that the Oculus, a superior piece of hardware," "it's still damn expensive for an inferior product on the PS4" It appears that you have made your opinion on the SonyVR really and would be strange for someone who sees it as being the more costly inferior option wouldn't just stick with the PC options of the same products. I don't get this anyway, if the product was sold at $500 but it included the camera/move/a game/an xbox one controller or whatever then a lot of PS4 owners who have those items already would be a little upset at being forced to buy them again... but that would only effect PS4 owners of course. |
The SonyVR simply IS inferior as far as hardware is concerned (I could list specs if you like), just as the Oculus (my second choice atm) is inferior to the Hive.
Really, I want first to confirm that the SonyVR is comfortable and works well (the Oculus has passed those tests from what I've seen). Then, I'd like to take a look at the respective libraries before I pick one. Sony's promise of over 100 games (I believe) being made for or compatible with the SonyVR has me waiting on picking one or the other right now, as that sounds pretty cool.
I just still struggle with the idea that the PS4, which struggles to run open world games or true 1080p as is at times, could really manage worthwhile VR. My concern is that the only version of the game that will be worth playing will be for those with the new PS4 model, as it will be exceedingly tempting for developers to make use of the additional power that will produce a great game for them but a shoddy port for the rest of us. I can't say if this will happen, but this is a rather unprecedented development in the console market (really undermining the whole concept and purpose of the console if you ask me).
Anyway, I'm just waiting for reviews and libraries. Given my friends also have PS4's while only I have a PC capable of the Oculus/Hive, I'm really hoping the SonyVR proves to be fun as I'd love to sell them on the idea and play some multiplayer VR games. Honestly, it could be amazing if it works out.
As for the second part, just refer to my previous response. I prefer options, but not deceptive marketing. Just be up-front with the cost and offer another complete bundle as, given the other components are mentioned in tiny font, plenty of people could preorder (or later buy) the VR without realizing there's more required components.







