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Kyros said:
The key difference that people ignore is the installed userbase


Nobody here is taking userbase into account when talking about flops. Its always absolute sales numbers (million seller). The userbase only comes into account when people explain why a system flops.
 

Right, they aren't taking it into account, but they should be. Userbase and marketshare are two driving factors for developers when they must decide which systems to make their games on.

 A company that sold x amount of units but made a multi-million dollar profit is not a flop to that company. Sure, a 300k game might be a mild success or even a flop to gamers, but to the company that just made 6 million in sales, and spent 2 mil in development still made a 4 mil profit. At the end of the day, that is the ONLY number that means anything.