Kyros on 20 May 2008
but to flop they'd have to do truly miniscule numbers.
Possibly true, I do not know about the development costs for these. But of course a game that costs 1million to develop needs much less sales than a game that costs 50 million to develop.
A game is a flop if it
a) doesn't return its development costs and/or
b) sells much less than expected
but userbase doesn't really come into that does it? I mean a game isn't more of a flop if it sells 50000 on the Wii than on the PS3 with half the userbase.







