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but to flop they'd have to do truly miniscule numbers.


Possibly true, I do not know about the development costs for these. But of course a game that costs 1million to develop needs much less sales than a game that costs 50 million to develop.

A game is a flop if it
a) doesn't return its development costs and/or
b) sells much less than expected

but userbase doesn't really come into that does it?  I mean a game isn't more of a flop if it sells 50000 on the Wii than on the PS3 with half the userbase.