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GribbleGrunger said:
Mazzy said:

So you're just trolling. I showed factors that would have very significant effects on the budget, and you just casually dismiss the dev team and marketing budget swelling. I included the Gears of War to show how much the budgets of these games increase as they grow in popularity and the overall budget swells to match it. 

We won't know internal expectations because those are not publicly available. If we can't discuss how well a game did without knowing exact internal budgets and expectations, then there is no point even discussing any sales, because we don't ever get this information, aside from the rare PR that explicitly states a game exceeded expectations.

So, because 'expectations' aren't quantifiable, sales numbers can be legitimately ignored in order to continue suggesting it didn't sell that well? You're onto a winner here. 

Sony must have been forced to put out these figures because clearly it hasn't met 'expectations'. Putting out these figures in NO WAY suggests Sony are happy with the sales. It's just PR to cover up low sales ...

We're pretty much in agreement here. I think the notion that we can't discuss the degree of success of Uncharted 4 without exact budget down to the dollar is a bit absurd, especially when we have considerable information to suggest this was very high budget game, even in comparison to previous ND games. 

And considering how QB and Halo 5 got PR, I don't think the presence or absence of PR really means anything. I'm not sure what took them so long though, usually PR comes out in the first few days. Interesting how they went from sold-in with Uncharted 3 to sold-through with Uncharted 4.