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RJ_Sizzle said:
Mazzy said:

Are you purposely being daft? The marketing budget is the largest ever, the dev team doubles, and there was ridiculous amounts of outsourcing as well, and you believe that expectations don't increase to account for this? What the actual numbers are? We don't know, Sony doesn't release internal expectations to the public. 

Just look at something like Gears of War vs. Gears of War 3. The former had a budget 4-5x that of the latter (12m USD vs 48-60m USD) despite being similar in size and scope. This is how AAA blockbuster gaming works, developmental and marketing budgets are swelling. Uncharted 4 is practically the poster child of this being bigger and better than all previous games; delayed mutliple times, ten times the playable size, story rewritten, team size nearly doubled, the largest marketing effort in PlayStation history... And you think that doesn't have significant ramifications on internal expectations?

Get a grip.

Sorry bro, your crusade for UC4 to be a failure has come to an end. You stated yourself definitively that Sony's expectations for the game were high, and throwing around arbitrary numbers and citing non-sequitors such as delays, Gears of War and added staff as your only reasons. All without once citing an actual figure or goal as to what Sony's actual expectations for what figure they wanted the game to reach.

Judging from the tone of your posts, whatever number they  put out wouldn't have been enough. The game is your proverbial giant for this gen. Now hurry, eat your crow before it gets cold.

So you're just trolling. I showed factors that would have very significant effects on the budget, and you just casually dismiss the dev team and marketing budget swelling. I included the Gears of War to show how much the budgets of these games increase as they grow in popularity and the overall budget swells to match it. 

We won't know internal expectations because those are not publicly available. If we can't discuss how well a game did without knowing exact internal budgets and expectations, then there is no point even discussing any sales, because we don't ever get this information, aside from the rare PR that explicitly states a game exceeded expectations.