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RJ_Sizzle said:
Mazzy said:

No one knows except Sony. We do know it's PlayStation's largest ever marketing campaign, the largest team size (nearly doubling from Uncharted 3)*, developmental issues and the story was completely rewritten, and it has been the focal point of E3, PGW, PSX, and so on for years now.

I just think it's reasonable to suggest as the developmental and marketing budget swells, that expectations for sales increase. 

*I recalled seeing an article about how Uncharted 4's team had doubled since Uncharted 4, however I could not find this article. All I could find was they were at ~170 employees as of Feb. 2012 (link) and at ~300 employees on LinkedIn currently. Nearly a doubling in size since Uncharted 3. 

So you have nothing in regards to Sony's sales expectations. Gotcha.

Are you purposely being daft? The marketing budget is the largest ever, the dev team doubles, and there was ridiculous amounts of outsourcing as well, and you believe that expectations don't increase to account for this? What the actual numbers are? We don't know, Sony doesn't release internal expectations to the public. 

Just look at something like Gears of War vs. Gears of War 3. The former had a budget 4-5x that of the latter (12m USD vs 48-60m USD) despite being similar in size and scope. This is how AAA blockbuster gaming works, developmental and marketing budgets are swelling. Uncharted 4 is practically the poster child of this being bigger and better than all previous games; delayed mutliple times, ten times the playable size, story rewritten, team size nearly doubled, the largest marketing effort in PlayStation history... And you think that doesn't have significant ramifications on internal expectations?

Get a grip.