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XanderXT said:

Really? Because going back to something simpler made RE remastered sell well.

Don't really agree on this one tbh I'm a long time player of the series as well and I'll say what made that sell was more to do with legacy then anything. A simple approach that meets up to today's standards can work though as RE4 was simple in approach even though mechanically it was new.

Zombies are everyone's favourite canon fodder but tbh the Ganados are better more interesting enemies and put up a more valiant varied fight with out the need to add in loads of differing mutants to actually trouble the player. One thing that put me off RE6 was the way they had Zombies trying to be Ganados and it felt off.

He or she is right in that they simply can't roll back to the golden years as we've moved well on from that but the are things they should take note of, imo they need to be a bit more subtle with the story and rather than throw a whole conspiracy at you just feed the player bits of key information through out the game while notes and letter in the game provide some back story and later games can tie into it. This will be controversial for a lot of purists but I'll come out and just say it, they should ditch Zombies for the Ganados, the latter are more customizable and allow for more varied situations, old RE had to throw in a load of mutants and so on because Zombies were just there to get blown away, Ganados on the otherhand don't need that much support.

One thing I do want from Capcom though is more games based around new survivers insteading of always bringing the same cast back, much like RE1 to RE2 I'd like to see games where someone is just in the wrong place at the worst possible time and has to survive. RE4 style gameplay with more focus on survival is really what they should be looking at and not the action shoot em up of RE6 and preferably keep multiplayer separate or don't build the single player around it at least, melee combat should just disappear altogether unless it's done like RE4.