Ruler said:
I agree, they should rather make it like clock tower or haunting ground, remove the guns completley. You cant make it both ways tbh |
The guns are not the issue. The problem was that after 4 RE just comoletely lost its way. I dont get whats up with devs, its super easy to make a horror/survival game and leave the player in a constant state of dread.
- let there be weapons, but limit ammo heavily.
- dont limit how much you can carry, hell even allow the player choose to carry a bag with all the ammo and weapons you can manage, but greatly reduce the players nobility based on how much stuff you're carrying.
- through game design, force the player into situations where he would have to let go of that speef limiting bag, and be firced to pick only a few items just to make it yhrough certain sections of the game.
- Force the player to get creatinve and craft weapons and items with heavy focus on material management.
- Take out all that super human nonsense.







