Mazzy said:
You're not telling me anything I don't already know, I knew these numbers a few hours after the PAL chart was posted a few days back. And as I've said multiple times, comparing two massive flops to the biggest AAA exclusive of this generation is not a useful comparison beyond saying it wasn't a complete abject failure.
Fair enough, I agree we need more numbers. I'm going off solely the information we have available right now and the information we knew about Uncharted 4 pre-launch. I just don't really think we should have to wait another month to discuss sales. And as I said from my first post, I'm not comparing it to past games in the series, which it did 66% better than in UK and 3% better in Japan, that's decent growth for a series, but Uncharted was never really a hugely popular AAA franchise anyways. I said it's about context, the push from Sony was immense (as I've already said, largest in PlayStation history), and Sony pushed sort of almost as PS4's Halo 3; a game that could stand up to the big multiplatform games this gen. I see Sony trying to push Uncharted as their defacto main exclusive of PlayStation and give it a marketing push similar to GTA or Destiny or CoD (some marketing budget numbers would be helpful, though I doubt we'll ever get them), and then the LE bundle is MIA in the Amazon Top 100, radio silence from Sony regarding sales, and Amazon and other major retailers offering significant discounts a mere one week after launch. If that isn't a major red flag, I don't know what is. Battleborn is another game that received a swift discount on Amazon, and that was likely the biggest bomba of this year. I don't see any reasonable explanation why it would be discounted by 15-20% a week after launch beyond excess stock. Uncharted 4 sold great enough for itself in context of Uncharted, but being sold at such a discount right after launch (in conjunction with other factors listed) show that it was likely overshipped and consequently failed to meet expectations. As I've said, it's the first big AAA exclusive Sony has pushed in years, has been the highlight of their conferences for years, the marketing campaign for this game was unreal, huge billboards all across major cities, plastered all on the stadium at the Champions' League, custom bundles, etc. and I just think it failed to make the splash Sony thought it would in reviews, word of mouth, hardware sales, and overall software sales. I suppose we'll have to wait and see how it performed in US and how its legs are.
That's kind of my point here. I think Uncharted 4 is really the first massive AAA exclusive game this gen (Halo 5 being one, but it was a massive flop) and I think it proved that it did well enough for itself, but (and we'll need May numbers to say for more certain) it also shows that exclusives don't really have a major effect on sales and that Uncharted simply can't stand up to multiplatform giants this gen or exclusive giants last gen, which is what Sony was going for it seems (refer to previous posts)
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release." If you include pre-production, dev time was likely around 12-14 months. http://www.gamasutra.com/view/news/272694/Ratchet__Clank_2016_postmortem.php
I've been a Sony fan since PS1. I'm discussing sales here, not trying to have a console war. |
LoL a Exclusive franchise who sell 20+ Millions with 3 games isn't a Massive sucessful Triple A Game ?.