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This thread has been illuminating for me. I've long wondered how a game like Uncharted wins over fans from two disparate camps - those who care little about story and graphics and those who care deeply about story, presentation, graphics, and scale. I think I finally have an answer.

It seems like Uncharted sits on the edge of a knife. On one side is arcade action and on the other is cinematic action. So some people can like the games for their tactical gun fights and cover mechanics and others can like the games for their gorgeous graphics, cinematic set pieces, and plot lines.

For me, Uncharted 2 straddled that line perfectly. Uncharted 3, however, slipped too far into cinematic action, and suffered as a result.