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CGI-Quality said:

Well, I didn't say many steps, but several. Character models, texture mapping, and the lighting engine are more advanced, for example, where as DOOM beats Uncharted in AF. 

 

That said, I'm not sure how you concluded that Uncharted would be "untoppable", as I said nothing that would indicate it would always be on top.

Only AF?, that seems very basic and mundane to be a pro.

No you didn't say it would always be on top but others indicate it will be like a Crysis type wave where it's held up for years against everything else just like Crysis was despite the fact the frist Crysis was multiplat and worked on at elast 3 different systems but I digress. What I'm wodnering is what does one have to do to top someone else, do they have to go through the same exact process of making a game or do they have to employ something of their own that is unique and thus non comparable in order to top someone or even copy what someone else had done but done better.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.