TruckOSaurus said:
Both UC2 and UC3 had pretty bad melee mechanics but the advantage UC2 has over UC3 is that they never force you to use melee (except for one instance). UC3 shoved those crappy melee fights down my throat until I threw up. I know I'm in the minority but I loved the Lazaravic fight, it was tense, suspenseful and a great climax to the game. The other points are a matter of preferences but to me Nepal and Shambala were far superior to that boring desert and Ubar. I did dig the capsizing ship though! UC3 suffers a lot when it comes to pacing there are parts that drag on and on. I also liked the plot to UC2 better, Chloe was a great character and I loved what see brought to the game, she was underused in UC3. |
I agree that 3 had too many melee sections which is one of its weakness, it had the no depth but visually it was entertaining :P
Also while 2 didn't force them on you during normal gameplay you could stumble upon them anytime an enemy gets too close to you and then it becomes really boring so I liked 3's approach better.
I thought that the Lazarevic fight was really anti-climactic, in fact 2 became anti-climactic from the moment *SPOILERS* you get to know that the yeti were humans who ate some kind of resin that gave you power. That was pretty terrible. Lazarevic fight just consists of you running around and shooting the resins when he is close to them. It was neither fun nor deep and neither was it epic in scale. It just had nothing to it.
As I said in the OP I think the Chopper battle on Nepal rooftops is the only good boss fight in these two games. So 3's final boss fight is no better, but not much worse. I did like the Demon thing in 3 more than the shambala's protectors in 2, much more cool.
I thought 2's story was entirely predictable. Both 2 and 3's story is almost 1:1 with typical movie isotopes but 3 had a similar plot to a movie I actually enjoyed watching and it had a few nice plot twists and set pieces so I like it more.







