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walsufnir said:
nanarchy said:
I have never understood how so many games release with awful netcode, This has been a solved problem for just about every type of online game in just about every gaming engine, framework and network coding stack for years. yet so many game dev teams think they will try and reinvent it and most inevitably fail with the same mistakes that were solved.

Because different games have different demands on a network side? I guess there is still framework and stacks available but that doesn't mean it works out of the box for every game.

 

OT:

different types of games definitely have different requirements, however at a netcode level the requirements would fit into a relatively small batch of variants and each variant should require at most some minimal tweaking, in the end it is just a serious of commands and positional data going back and forth and there is only so many ways you can do that efficiently and effectively.