walsufnir said:
Because different games have different demands on a network side? I guess there is still framework and stacks available but that doesn't mean it works out of the box for every game.
OT: |
different types of games definitely have different requirements, however at a netcode level the requirements would fit into a relatively small batch of variants and each variant should require at most some minimal tweaking, in the end it is just a serious of commands and positional data going back and forth and there is only so many ways you can do that efficiently and effectively.








