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I think console MMO's would be a mistake. Consoles are out for the main reason of playing games. Most PC's are sold for business purposes or for school. MMO players strike me as players who play one game way more than others(if not exclusively). Bearing that in mind, 10 million WoW players are no skin off the PC's back, as it's just a miniscule percentage of the install base and WoW wouldn't hurt the sales off some office app or Windows or whatever. On a console, though, it might be a different story. If a WoW level MMO were to come to a console it might have an adverse effect on the sales of other games should the level of player interest reach those levels. I'm not saying it would necessarily kill a console, but it wouldn't be a welcome development for third party game companies trying to sell games. Or maybe I'm overestimating their drawing power?