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Isn't Nuzlocke kinda sabotaging the game to make it harder? I mean, a well designed game shouldn't need that.

A higher difficulty mode could improve the challenge in many ways. Aside from improved IA, which will be the main aspect to improve, NPC trainers could also scale their level-and pokemon evolutions and moveset- according to yours. In X and Y it's incredibly easy to be overleved thanks to the way the exp share, and exp distribution in general, works, so its very easy to 1 hit ko almost every enemy in near end-game areas.