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JetSetter said:

Fair enough. Interesting bit about making the exp. share mandatory though. 

Frankly, anyone who thinks that exp. share is making the games easy knows literally nothing about game design. Less than nothing. Pokemon's ease comes from the player's trmendously unfair advantage when it comes to options vs. opponents, enemy AI, enemy movesets/skill sets, and how enemies build their teams - not levels. All exp. share does is make the game not a grind. That's a good thing. Grinding isn't difficult. It's tedious.