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Mistershine said:
Fable 2 is "content complete" with a measly 5,000 bugs to squash before it's completely complete, reports NeoGAF poster "Vinterbird" (aka Mikkel Vinther of Xboxlife.dk). The Danish site published a preview of Lionhead's second try today, based on a visit to the studio's headquarters in Guilford, UK last week. Vinther kindly translated the good parts, highlighting these new details in his post on NeoGAF:
  • Mini-map has been replaced with a "bread crumb trail;" a dynamic golden line on the ground that directs you to a destination (read: medieval GPS)
  • Magic system is dived into focused, single-foe attacks and ranged attacks; attacks can be built up into five levels using various spell combinations
  • Speaking of spells, there'll be just eight (but remember, they can be combined)
  • Every house in the game is up for sale; each house will unlock a sidequest, item or skill
  • Rough estimation: 20-30 times larger than the first Fable
  • The gameworld features seasons and dynamic weather
  • Cutscenes are interactive; the d-pad can be used to issue certain gestures that will steer conversations
  • Sex minigame was canned; instead, screen goes dark and moaning ensues (sex can still be unprotected though! Babies, yes; STDs, unconfirmed)
  • Female character was almost canned; almost.
  • And finally: Three more Fable sequels are being planned. (Lionhead is currently wrapping up Fable 2 and focusing on an announced project.)

3 more planned!? WooHoo!


"Woo hoo" for everything else, but one criticism:

"Mini map is dead. Peter hates it. So he made a "bread crump trail". Which is a golden line on the ground that will tell you which direction to go. It works kinda like a GPS system, so it will change if you go another direction, and will guide you in the right direction."

So the bread crumbs magically rearrange themselves around the movements of your character?  That sounds incredibly lame.

 



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