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Patrick Hudson, CEO of Robot Entertainment (Orcs Must Die!) had quite a few things to say about the dificulty in achieving success with games for PC and Mobile. Among the many interesting points he made, he said:

"They all [platform holders] have different programs to try and help you get noticed but you can't make that the core of your strategy. It's really up to you to make a great game. If you don't have a marketing budget to cultivate a community, start with a small community, really cultivate it and listen to them and speak to them and let them organically grow. It's not the platform holder's job to make it successful."

He is refering mainly to Steam and mobile platforms but [MY OPINION FROM HERE] it's something I personally think can and should be applied equally to the console market. I especially struggle with the idea that Nintendo has some sort of responsability to make third party developers successful. They don't. They can help, dont get me wrong, but at the end a dev/publisher success will lie solely on themselves. He pretty much mentioned how I think third parties need to aproach Nintendo's audience if they want success: start with a small comunity and cultivate.

Source



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)