I've more or less stopped the practice of pixel counting and micro examining graphics this generation because it's come down to an issue of studio talent as well as the amount of time and resources a studio has to put into a finished product which is how it's been on PC for quite some time.
But I will say when I'm thinking the only things that could significantly improve the realism of the graphics are subsurface scattering (for translucency in skin) and occlusion shadow maps (shadows look deeper in the recesses, more accurately mimicking real shadows) games have hit a point of diminishing returns on improvements.







