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sc94597 said:

That is a weird comparison. The focus of monster hunter is killing monsters with friends, farming items, and upgrading armor. It is primarily a multiplayer PvE game. Dark Souls does much more: it has exploration, detailed lore, pvp, and a fleshed-out single player experience. The goal isn't just killing bosses. The only similarity I can think of between the games is the combat (and only superficially so.) Plus MH pre-dates Souls by half a decade, so I don't know how it can be an "answer" to something that didn't exist at the time. They are really two vastly different experiences. 

Yeah I should have clarified. The compariton was about the technicality and patience required to be efficient at combat in those games. I know they don't actually play the same, but I think the reasons people enjoy the moment to moment gameplay come from a similar place. Answer was poor wording. It's their analog to Souls game. It's their franchise that makes players feel the way it does. That's what I meant.