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spemanig said:
 It always felt like Capcom's low-budget answer to Dark Souls to me. I like Dark Souls. If MH had actual level design instead of segmented zones, and a story that wasn't less shallow than Souls stories, and VA, I'd probably eat that shit up.

That is a weird comparison. The focus of monster hunter is killing monsters with friends, farming items, and upgrading armor. It is primarily a multiplayer PvE game. Dark Souls does much more: it has exploration, detailed lore, pvp, and a fleshed-out single player experience. The goal isn't just killing bosses. The only similarity I can think of between the games is the combat (and only superficially so.) Plus MH pre-dates Souls by half a decade, so I don't know how it can be an "answer" to something that didn't exist at the time. They are really two vastly different experiences.