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spemanig said:
Intrinsic said:

Parity? you really need to take off those Nintendo goggles and be realistic. Having 1TF doesmt mean you have parity when you system PL is vastly different from what the rest if the industry uses. As far as third parties are concerned, they pretty much make one universal code of their game and make 3 slightly different versions of that code for the PS4/XB1/PC. If the NX is using an ARM based architecture then that means they have to make a near complete different version of their code just to support it. All for a platform competing with consoles that at the time would have well over 80M consoles on the market?

Anyways, if Nintendo is going ARM, I think their reasoning is to make a WiiU like controller that has its own dedicated ARM chip built in and will play all the home console games albeit at different settings. But buying the NX will basically be like buying a handheld and a home console combined. They probably feel they can't really compete in the home market with the likes of Sony and Ms, but they know they can still dominate the mobile market. so merging both as one unit is probably what they are after. 

It's a gamble, but I do think it's the best shot they have at any form of relevance. It's them simply playing to their strenghts. 

You clearly know nothing about what you're talking about if you genuinely think that coding for different archicetures is as demanding as you're making it out to be in 2016, and 1TF offers nearly identical power parity to the XBO. We have engines meant to make porting this kind of stuff brainless for a reason. Unity exists for a reason. Unreal 4 is prominent for a reason.

After saying that you honestly think I'm the one that has no idea what I'm talking about? Ok then. Fair enough. by the fall of 2017, I'll be sure to seek you out and tell you o told you so.