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setsunatenshi said:

I might have agreed with you a couple generations ago, but considering the current costs for game development, and most importantly, the fact that the entire industry has turned X86 into the standard... that makes Nintendo even less enticing to invest money in. Let's keep in mind how some people started getting worried about the PS4 Neo, and how it would basically force developers to put extra resources to cater to the new SKU, when they are literally based of the same architecture as the current PS4 and using the same API's. It won't take a rocket scientist to figure that opting out of X86 is doing nothing good for Nintendo in this case. They need all the ease of development they can get if they are serious about having their own platform.

In my oppinion they should just dump the R&D and manufacturing costs and just release their stuff on every other hardware under the sun (in terms of home console ofc).

I honestly don't think PS4K is a fair example, as I don't believe for a second that the PS4 was originally built with iterations in mind. This is a decision that was made post launch because they realized that they could, not one that was made prelaunch because they realized that they should. Because of this, the effort porting is not going to be as simple as it would be had the platform been designed for it. That's what the dev is complaining about. They are extending an unecessary amount of extra effort to make a port to a platform that was supposed to be one platform. They don't have the incentive of an entirely separate installed base to offset it like they will when porting PS4/XBO games to the NX. NX is going to have tens of millions of new players that justify the port. PS4K will not, by its very nature, which wouldn't be a problem if the PS4 was designed to make room for a PS4K.