By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Normchacho said:

What you're describing is not an Iphone moment for consoles. At best it's a step ahead of a future that we already see is coming. 

Every next generation console is going to be fully compatible with games from this gen, and both Sony and MS have alredy started getting older games onto the newer platforms to that they'll be there in the future. This is clear as day and has been pretty much since they revealed that the PS4 and Xbox One use X86.

The home console market is also not ready for digital only. It's simply not, and certainly not from a Nintendo console. Partially because a majority of gamers still buy their games physically, partially because retailers make all of their money on games and they need them to sell their consoles, and partially the two other players in the console market haven't even really begun to push it yet. Nintendo going fully digital would be like MS trying to do always online in 2013. Gamers and major retailers would reject it, and they'd have options to go to when they did.

You talk about remote play and cross buy like they are this utopian thing that nobody has ever seen before while at the same time ignoring their limitations. Having the same game on a mobile and home patform is great. But it needs to be able to work on both platforms. Is Assassins creed whatever going to be able to work on the PS5, Xbox 2, NX home console, and NX handheld? How limited is the handheld version going to have to be for that to work? Is Ubisoft going to be okay with only selling their game once instead of twice? Is EA going to be okay with cross buy? Is Activision? They are going to have to put in the work to make two different versions after all. Since nobody in their right mind would sell and handheld and a home console close enough in power for one version to work on both. Since you'd either have a pathetically weak console, or a $1000 handheld.

None of this even takes into account this rumor either. If this doesn't use X86 and is around an Xbox One in terms of raw power...None of this matters. Because unless sales explode right out of the game, third parties won't make games for a sytems that's more limited and harder to develop for. Especially one that wants them to sell two versions of a game for the price of one and won't let them sell physical games.

It's absolutely an iphone for consoles. It is literally a monumental shift in the way people interact with these things. And of course we see it coming. Anyone paying attention can see this stuff coming. You seriously think that tech guys didn't see a touch screen computer phone coming when blackberry and palm pilots planted the seeds for it? Come one.

There won't be a next generation, but that's a different topic.

Of course it is. Doesn't matter if a majority of console gamers buy physical. They won't when NX launches. That simple. Mind blowing, I know. It's not like MS always online at all. Like not even a little bit. One rendered your console unusable - the other makes your gaming experience more convenient in every objective way. Retailers have no influence on progress. Nintendo is doing to sell NX without physical media and retailers are going to suck it up because they won't have a choice. They didn't have a choice with music or movies or books getting less shelf space - they definitely won't have a choice with NX. The only people who would reject it are who people in the industry call the 2%. You'll know it better as the vocal minority. They don't matter. If you seriously think people won't buy a good console with good exclusives that they want because of the media it provide, when it's 2016 and everyone has been digital for a decade, there's no helping you.

I'm not talking about remote play at all. Cross play like this has absolutely never been seen before on dedicated gaming hardware. Not once. Not once has there been a unified firmware gaming platform by which the same game was playable on multiple hardware SKUs, so yes, this is a "utopian thing." The limitations are not unreasonable. 99% of your "limitations" are accounted for on mobile platforms. Literally everyone is okay with crossbuy. The only ones who haven't been are Nintendo, and they've since made clear their intention to change that.

As for "work," the platform is built for scalability, and handhelds have reached the point where diminishing returns, smaller screens, and lower resolution help them make up for weaker hardware by comparison to console hardware. The Nvidia shield handheld will be well over 2 years old by the time NX the NX handheld comes out. It's like 10 times more powerful than the Vita, and has a 720p screen. If the NXDS is only that strong but has a 540p 4in top screen like the 3DS XL, the graphics it will output will look near NX console level with ease, and that's with lower quality assets in every regard. No $10,000 handheld required. Just a proper understanding of how maths work.

And of course third parties will support an NX at the XBOs level. And you clearly don't understand how this "two games for one" thing works if you seriously think it's an issue. The whole purpose of a unified platform is to built the hardware and firmware in a way that makes you only need to make one base game and tweak it for different formfactors. That's why you don't see iOS devs complaining about crossbuy. It's a literal non issue you're making up because you don't understand it.