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1337 Gamer said:
Pemalite said:

It has been going backwards, I think AMD just don't have the resources at the moment, they are busy re-organizing their GPU, CPU and APU teams, building Zen, Polaris, Vega, Navi plus new chipsets. (Please don't be rebadge 900 series which were rebadged 800 series which were rebadged 700 chipset series, AMD!)

Although, the need for Tri-Crossfire to remove micro stutter is no longer needed thanks to Driver Improvements, took AMD over a decade and it was thanks to nVidia and an Enthusiast website to point it out.

Thing is though its not just AMD that is sucking up the drivers for multi gpu scaling lately. I have friends that have SLI rigs and few games if any lately have supported it. I mean i know there has been a dearth of games that actually push hardware enough to need more than one high end GPU without 4k but for those of us that have taken that step it sure is annoying to not be able to use multi gpu setups because AMD and Nvidia have been lazy on the driver front.

The reason why SLI/CrossFire is so badly supported is that... it's not worth it. Not for you, for the companies. Check the Steam stats for the number of gamers using multiple GPUs - it's laughable. This makes investing money and working hours into perfecting the drivers not worth it. These engineers could be doing something that's actually beneficial. I guess that's what you get for being too ahead of the curve...



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.