Wright said:
That was the whole OP first post in that thread. Blame Noble for being lazy when writing! |
That would be the noblest thing to do.
method114 said:
By normal Uncharted game I mean just another game in the series not something as big as the final Uncharted game by ND. I'm not saying it doesn't have anything else going for it I just think that's a big part of the reason for what I believe will be huge sales. I agree about MS I have no idea why people like MS insist on pressuring creative people like devs to do what they want. That is not how you get the best out of creative people who makes games and TV shows and things like that. One of the reasons Netflix is producing some of the best shows on TV right now is because the are one of the few companies willing to give people complete creative freedom to do what they want. Nothing is worse then having someone with no creative talent telling people with talent how to do their job and what changes need to be made. |
Agree with you on almost everything. But you can't just set them totally free and unchecked. They need direction and limitations planned by people that understand that (budgeting and project management) and feedback from consumer (marketing and whatnot), so yes they need a lot of freedom, but they also need good direction (that of course can't be obnoxious or suffocating).
DivinePaladin said:
But what you're referring to are NOT most big games. You're referring to a sect of games even bigger than previous standards allowed. If you want to put something like Persona in the same league as GTA, by all means do, but don't come to me and act like I'M the one not making sense by denoting these super-blockbusters differently because they're an entirely different beast. If you want to make the highest tier AAA, then drop down most of your AAA games to AA so that they fit correctly. Don't just make AAA stand for a range of $180m in the budget. |
The dev may say they are doing AAA or you may agree with it. It won't make it go there. Final Fantasy and Zelda are on the very few AAA JRPG (that aren't even totally JRPG nowadays) on the market, most would hover between A (that needs couple 100k or even less to profit) or AA (would say is perhaps Persona case).
You are the one pushing personal ranges not the other side.
BraLoD said:
'cause gameplay, 'cause story, 'cause soundtrack, 'cause dragoons, 'cause Rose, 'cause Lavitz, 'cause Shana... |
Well... that didn't make me very interested, sorry dragons are good, but just the word don't make me crazy)
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."