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DivinePaladin said:
DonFerrari said:

That's the first I hear of AAAA... and GTA would then be AAAAA for you?

You define bloated budget just because it's big or unnecessarily large?

AAA is a game that was traditionally maxed out at $60m with marketing included to me. Anything aiming for $100m development only, or alternatively something with a team size of over 250, is deserving of its own category so that we don't skew what was traditionally AAA. Especially since Intrinsic then said Persona 5 was AAA despite being a low budget developer, and threw it in with something like CoD. 

 

A and AA have traditionally been lower budget titles that are now being absorbed by indie budgets. The Witness is right around A/AA's boundary. 

So you are just creating categories to please your own standards? Ok, no point in discussing that now. It would be ridiculous to have AAAA as AAA, AAA as what was before B and A/AA for Indie.

Wright said:
DonFerrari said:

He said it had a shot, not that he was predicting it would happen.

The thread is literally called: Prediction: Uncharted 4 will outsell Halo 5 lifetime.

Ok, I believe in that, but the quote you pulled was saying it could not that it was certaing. But no point discussing it over.

Intrinsic said:
DonFerrari said:

There are B and C, I wouldn't say Indie goes as A.

Yes there are. but by definition AAA aka triple A games are defined as games in the I dustry that command amongst the highest development budgets. Never heard of such a thing as AAAA.... and that was what I was trying to tell him. 

And I called much lower budget games as AA in relation to the budget of the titles. 

B and C games are usually used the same way we have B movies. to describe low budget and usually bad games. Most smartphone games usually would fall into this category. 

Point tho, is that my original description was sound. and the point I was making was clear. There are AAA games and I was simply saying that on Nintendo platforms we have very few of those released each year when compared to other platforms. so naturally games like that on Nintendo platforms will sell more Mk ostky cause there isn't a lot of options to the Nintendo only gamer. 

feels like he was trying to downplay the number of games I listed by creating his own budget class. AAAA. 

I mean the only time I ever heard that used (AAAA) wasn't even in relation to a games budget but rather it's quality or rating. basically games that score abouve 98 on metacritic or something like that. 

Your thoughs on AAA and AA I totally agree. But nowadays for me B and C are basically good Indie and Poor Indie... with A being very good Indie or PSN titels of stablished devs. And I agree the guy is crazy.

BraLoD said:
DonFerrari said:

I have to confess I never played it hahahahaha.

I know it, that's why you suck.

I would suck you hard... but please tell me why LoD is so fantastic, I may try it someday.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."