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DivinePaladin said:
DonFerrari said:

That's the first I hear of AAAA... and GTA would then be AAAAA for you?

You define bloated budget just because it's big or unnecessarily large?

AAA is a game that was traditionally maxed out at $60m with marketing included to me. Anything aiming for $100m development only, or alternatively something with a team size of over 250, is deserving of its own category so that we don't skew what was traditionally AAA. Especially since Intrinsic then said Persona 5 was AAA despite being a low budget developer, and threw it in with something like CoD. 

 

A and AA have traditionally been lower budget titles that are now being absorbed by indie budgets. The Witness is right around A/AA's boundary. 

please that doesn't even make sense. Traditionally? in relation to what? who set these traditions. Once upon a time game development maxed out $10M. And that was considered AAA. but since HD gaming came along and the quality of assets, tools and programmers becoming so much higher, that has gone up to $50M+. 

AAA has never been a numerical value but rather a subset of games that command the highest production budgets. So I have no idea what tradition has to do with anythjng. 

you are completely right about the AA/A games tho, but even compared to the last the typcal AA game can cost upwards of 5-$10M today. 

You don't just get to make up ur own category cause the team of devs that made it is bigger or a lot more money than you feel should go into making a game goes into its production.  If the norm is that most big games average $100M today then that just means that that's the new AAA. And what was triple A last gen goes down to AA and so on.