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Veknoid_Outcast said:
iron_megalith said:

Uncharted 3 had a good concept if it weren't for the functions overlapping each other. Many times I would be pissed when I'm near enemies and I would want to just get out of their way and roll out. Instead I get stuck in front of them since the actions recognize at as a grab. I get shoved into a loop of no escape since at times enemies would just push you out instantly. If it were ironed out a little more would've had a fairly interesting melee system. Last of Us' use of animations and impact was just beautiful. Now they implement those perfectly here while maintaining the Uncharted-esque nature.

I'm really eager to see how ND uses these in their next game.

Do you think in a way Uncharted and The Last of Us belong to the same spiritual series? Obviously, the stories and characters are very different, but in terms of gameplay they seem to learn from each other. There's no doubt ND took inspiration from TLoU to create the stealth and "wide-linear" gameplay in Uncharted 4.

Well the directors of Uncharted 2, Uncharted 4 and The Last of Us are the same. You could say they're using sharing some of those mechanics across both series'.