Veknoid_Outcast said:
That's great to hear. The Last of Us worked so well while Uncharted 3 was so clumsy - especially with melee. I hope we can look back and call Uncharted 3 Naughty Dog's mulligan. |
Uncharted 3 had a good concept if it weren't for the functions overlapping each other. Many times I would be pissed when I'm near enemies and I would want to just get out of their way and roll out. Instead I get stuck in front of them since the actions recognize at as a grab. I get shoved into a loop of no escape since at times enemies would just push you out instantly. If it were ironed out a little more would've had a fairly interesting melee system. Last of Us' use of animations and impact was just beautiful. Now they implement those perfectly here while maintaining the Uncharted-esque nature.
I'm really eager to see how ND uses these in their next game.