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Acevil said:
Pemalite said:
Late 90's. Early 2000's on the PC, when developers were mixing genre's and taking risks. *sigh* The golden years... You just don't get games like Sacrifice or Dungeon Keeper anymore.

You cannot take risks anymore, since costs are so high, just look at some games like Tomb Raider and Bioshock Infinite to notice that costs skyrocketed. 

You can take risks...

Developers being able to take risks is now starting to make a resurgence over the last couple of years, thanks to the PC, thanks to crowd funding.

There are also ways to maintain your cost ceiling, I.E. Free game engines, small teams. etc'.



--::{PC Gaming Master Race}::--