Acevil said:
You cannot take risks anymore, since costs are so high, just look at some games like Tomb Raider and Bioshock Infinite to notice that costs skyrocketed. |
With Tomb Raider you have a point to a degree, although that's Square Enix and we all know the sheer lengths they go to with their needless extravagence. Bioshock Infinite however is purely a tale of horrible, horrible mismanagement. It cost a lot but not because it should have.
Really the problem today is that most of these companies break EVERY rule when it comes to managing a creative venture. They are factories manufacturing mass inefficiency. But not all. Nintendo gets a lot of bang for buck from all their projects. Even Xenoblade Chronicles X is made by a team and on a budget that is admitted by Takahashi himself to be relatively small for the industry. Bethesda Softworks manages their business quite well. CD Projekt Red too. Sony's studios tend to have a good handle on their costs as well. What I'm saying is, the cost to develope has gone up but a lot of it is on the management, not the tech. Shoot, the tech out there is actually making development *easier* in many ways.