| sc94597 said: Do you think CDPR put a different amount of effort in each version? I don't think they did. The same can't be said for Batman. I said nothing about API's nor about the theoretical reasons behind why there might be better optimization. Nor am I disputing the legitimacy of the developers' claims. I even alluded to this by mentioning that it is true for first-party games in which developers have an incentive to make the game perform better. I solely spoke of what we ACTUALLY see. Last generation a GPU that was equivalent to those found in consoles did not last you as long. One or two years and you'd have to upgrade in order to keep up. This generation the 750 Ti and r9 270x are keeping up with the PS4 and still greatly outmoding the XBO. The entire scope of the discussion until now has been only about GPUs, so I don't know where you got the idea that I was discussing microarchitecture. I was mostly talking about unified game-engines that make porting games easier (Unity, UE4, etc) and platform architecture in general (you don't have a crazy Cell with SPE's that make multiprocessing a nightmare to relearn if you want to make low-level optimizations (not even talking about a compiler here, just running costly loops in assembly, and such.)) |
Oh, if you are talking about how devs now have access to similar APIs on all platforms and multiplatform developer tools so they basically make one build for all platforms, then you are correct. Exclusives wouldn't even be about incentives, but simply because they also have a more specialized build instead of a generic one.
I believe that, this gen, the ports are much better, and I'm talking about PC -> consoles and consoles -> PC. The APIs are more similar and multiplat dev tools are way better, so everyone will have more games in the end. But that's more of a reflex of companies figuring out that if dev costs went up like they did last gen, the costs would be prohibitive. So devs now can focus on a "single" build and just tune minimum aspects for each version. And that's OK. The only way to push visuals now is having direct funding to to so (first party) or having direct funding for that (Star Citizen).








