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eva01beserk said:
sc94597 said:

The original post which you quoted was talking about what GPU the next generation consoles would use. You said, it is okay if they only use Maxwell because consoles can get more out of the GPU than a PC due to optimization. Price doesn't matter in this discussion, because we already chose a particular GPU with particular theoretical limits, and I was disputing you argument that consoles can reach the same theoretical limits better than PC's. Both the PS4's pitcairn and the 750 Ti have similar specifications, and using your logic the PS4 should outperform the PC. That was not true. I chose  GPU-bound game (the Witcher 3) so that we could select for external factors like ram and cpu speed affecting performance. Price is not relevant because the price argument is that for a console the same performance is cheaper. We were purely talking about whether or not consoles can get more out of the same theoretical performance.

I get what your saying. I think you are sort of right. But I have to take big third party devs words over yours about optimization. 

Fair enough. I'd rather look at the evidence that we can see in the real-world than some lofty claims by developers about theoretical optimizations. So far, I can't think of a multiplatform game that had proper work put into every version in which there were huge performance differences on similar hardware.