Pascal looks as great as Maxwell did. I won't jump on the bandwagon since my 970 is doing great and I plan to keep it for some time. If you aren't on Maxwell or just want extra power for 4K, then Pascal is a no-brainer.
I actually believe in their performance numbers, even if some think that they aren't being realistic. Compare Maxwell with 2 years older GPUs and you will see similar numbers. Performance is great, price is right. Instant success. One question that remains is if we will see, like on the 9xx, a price/performance problems with 1080. The 980 was a great card, but it wasn't much better than the 970 to be worth its price. When the 980ti arrived, I think that the 980 became just a bad deal, trapped between the amazing price/performance ration of the 970 and the pure power of the ti model. If you want a excelent bang for your buck, 1070 will be the way to go. If you want more, just hold on for the 1080ti.
However, this isn't paiting a good scenario for Team Red. I'm a big AMD fan (FX owner here), but after getting beaten by Intel badly (after the Pentium 4 vs Athlon years), they are starting to lose ground to Nvidia.I love Nvidia cards not only because the normally have less compatibility/driver issues, but also because of the extra goodies. Shadowplay (even if a bit buggy), Geforce Experience, etc. They really make a difference.
I fear a world where AMD is no more and Intel and Nvidia keep a monopoly of their respective markets and just screw us. The future of AMD is on the hands of Zen, Polaris and Vega. If they screw this ones, I think they are done.
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sc94597 said: I would say that. On a GPU-bound game like The Witcher 3, the performance is equivalent between a 750ti and a PS4. On CPU-relevant games the performance is in favor of PC.
First parties have been mostly irrelevant since the 7th generation started. |
A game like this depends on the amount of time/money expent on making it run better. You can't use a gem to affirm that the platforms don't perform differently. In a similar way, I could use Arkham Knight to affirm that PS4 beats a 970, something that it surely does not. A Witcher 3 video only shows that the PS4 version of W3 runs similarly to the PC version on a 750ti and that's it. In other games, you would get other results, because it depends on each port.
It's only reasonable to assume that a closed platform, with closer to the metal API will perform better compared to a similar horsepower on an open platform with more abstract APIs. If you argument was valid, which isn't the case, we could affirm that DX12 is useless because it basically tries to bring less abstract calls to DX. If they are already equal, why would MS bother to use their money to develop such APIs? And why would devs expend more time/money to work with a less abstract (harder to develop for) variant of an API if they won't get anything on return?
You are also incorrect when assuming that 8th gen changed anything regarding console APIs. You are assuming that they are PCs now, so they could perform similarly. The 7th gen consoles were already closer to PC since they used regular GPUs instead of the custom solutions found on previous gens. Changing the CPUs from PPC to x86 actually doesn't make a single difference for anyone except the guys writting the compiler (or actually, just adapting an existing one). CPU optimization is more related to how many cores it has, how fast they are, how the cache architecture is and othe characteristics that aren't exactly architecture-dependant.
Of course firsty party titles are relevant, since we are discussing technical aspects. If you are talking about it from a sales perspective, we could forget visuals because CoD and GTA aren't exactly powerhouses. But even in this case, exclusives like Gears, Halo and Uncharted sells pretty well and are relevant games. Its important to bring them into discussion since we are trying to verify how much optimization can raise the bar. Just on PS4, games like Driveclub, The Order and Uncharted show how far it can go.
I understand that you have your opinion, but professional developers state different things and their opinion is much closer to a fact than we both could get. One of the Metro devs quoted it as roughly a 2 times advantage, something that's expected. The interview is pretty good and detailed and worth a read just to see the differences between gens and the general struggle that one of the most competent developers we have has daily with their budgetary issues (check it here: http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game).
Anyway, I think we are waaaaay off-topic and starting to derail the thread (my bad, actually).








