JEMC said:
You'll be happy to read this: NVIDIA GeForce GTX 1080 Runs Doom With Vulkan API – Achieves Up To 200 FPS With Ultra Settings at 1080P http://wccftech.com/nvidia-geforce-gtx-1080-doom-vulkan-api/#ixzz480Oz1MDz Demos of the GeForce GTX 1080 graphics card are pouring in from NVIDIA’s special event in Austin. It looks like NVIDIA did a surprise demo of Id’s next generation DOOM which will for masses to play next week on 13th May 2016. The game was not only shown running on the recently announced GeForce GTX 1080 graphics card but it was doing so with the Vulkan which is the latest API from Khronos Group. The DOOM gameplay demo shown by NVIDIA was running at 1080P. Why 1080P? Because that’s the limitation of the video wall NVIDIA was using at their event as reported by TweakTown. Bethesda surprised by coming to the stage and gave a live demo of DOOM first running at around 60 FPS with OpenGL which is what even current cards can do pretty easily. The shock came when Bethesda switched to Vulkan API that pushed the game up to 200 FPS. The game was running at Ultra settings with average FPS of 140-150 FPS. You can read PC requirements for Doom here.
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Though I won't be egtting DOOM till it's much cheaper, I can say that does make me happy, more games should support Vulkan like this.
Lol at the controller comment, it's true though, they wouldn't be seen being able to pull off most of what was going on in that video, hence the weapon wheel and slow down of time being added to the game.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







