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Chazore said:
JEMC said:

I doubt we'll get any OpenGL or Vulkan exclusives in the future... unless they come from Valve.

After looking a little bit, the only Vulkan game I could find is The Talos Principle. And the "quick look" that Anandtech did showed potential, but it was still far from DX11 level: http://www.anandtech.com/show/10047/quick-look-vulkan-performance-on-the-talos-principle

I wasn't really wanting games to get exclusive Vulkan support, I just want games that support Vulkan rather than exclusively supporting only Windows 10.

You'll be happy to read this:

NVIDIA GeForce GTX 1080 Runs Doom With Vulkan API – Achieves Up To 200 FPS With Ultra Settings at 1080P

http://wccftech.com/nvidia-geforce-gtx-1080-doom-vulkan-api/#ixzz480Oz1MDz

Demos of the GeForce GTX 1080 graphics card are pouring in from NVIDIA’s special event in Austin. It looks like NVIDIA did a surprise demo of Id’s next generation DOOM which will for masses to play next week on 13th May 2016. The game was not only shown running on the recently announced GeForce GTX 1080 graphics card but it was doing so with the Vulkan which is the latest API from Khronos Group.

The DOOM gameplay demo shown by NVIDIA was running at 1080P. Why 1080P? Because that’s the limitation of the video wall NVIDIA was using at their event as reported by TweakTown. Bethesda surprised by coming to the stage and gave a live demo of DOOM first running at around 60 FPS with OpenGL which is what even current cards can do pretty easily.

The shock came when Bethesda switched to Vulkan API that pushed the game up to 200 FPS. The game was running at Ultra settings with average FPS of 140-150 FPS. You can read PC requirements for Doom here.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.