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sc94597 said:
torok said:

I wouldn't say that and even devs have already said that consoles usually pack more punch than a similar GPU on a regular PC. Thirdy party titles just aren't that much into extreme optimization and such, because it won't generate any kind of financial return. It's not like making a shooter that looks way better than CoD will make you magically outsell it, so why expend more money making a technical masterpiece?

First party studios don't have to worry that much with money since their titles aren't there just to sell well, but also to be technical showcases to make nice looking trailers to move hardware. Trying to make a showcase AND make money at the same time is risky. Crytek almost went down doing it and they are now focusing on F2P. Epic already said that one of the reasons why they sold Gears is because the kind of game they would have to make now would cost 100+ million and that was too much of a risk.

I would say that. On a GPU-bound game like The Witcher 3, the performance is equivalent between a 750ti and a PS4. On CPU-relevant games the performance is in favor of PC.

First parties have been mostly irrelevant since the 7th generation started.

What are you comparing relevancy with? just gpu and putting in any cpu? any ram? ssd or hdd? I dont want to bring price again into this, but price is the only way to really compare 2 things cuz everything else is not quantifiable in the same way for consoles and pc. 

And people who say ecclusives dont matter are only kidding themselfs. It might not push hardwar as much as before, but exclusives do matter, mainly to push the consoles to their limits. Otherwie third party devs will coast on the same year one games the rest of the gen.



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