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Einsam_Delphin said:

 

So you believe software sales mean nothing towards how many systems a game can move then? So what were people buying Wii Us for prior to SM3DW's launch considering Wii U was at 3.5 million with NSMBU already over 2 million?

 

Software sales can be misleading in a games actual commercial power, to start off and answer your question the majority of sales throughout early 2013 were early adoptors and avid fans hence why after the launch window the Wii U dropped to numbers like 20k and didn't pick up until WWHD and 3DW arrived which raised the baseline indicating a more significant impact in moving hardware.

Why I say sales aren't an indicator for some software pushing hardware? Because as I mentioned earlier some titles are what I label decoration titles, these are titles that although not neccessarily fillers as they're titles that sell to what's already present, this is one major reason why the Wii U dropped off fast after the early adopters and avid fans had made their purchase as these consumers would have bought the platform even if the was only Nintendoland bundled available. NSMB is a series that doesn't create the momentum it rides the momentum that's there, it's a game that should come out midway through the console's life and not launch it as a result.

To elaborate further on what I mean by decoration title, these are games you look at and may even try and sure they're fun but they're far from a solid reason to buy the platform they're more a game you can do with out if the library doesn't tickle your fancy or a game you'll eventually get at some point down as you're finally buying the platform with MK8 or Splatoon. Donkey Kong Country I also put in the same boat as NSMB.

That's my reasoning, to give you an analogy most people will buy chips when they go to a fast food store but chips isn't the reason for them going to the store.